A-Z Challenge: Dungeons & Dragons Edition

26 Vibrant NPC’s to Give Your Campaign a Boost

Barley | Caerwyn | Dobert | Ewalme | Fisfa

Gawen | Hildegard | Innexterian | Jaherna | Keibryn | Larenna

 

A little background. It was suggested to me by J.A. Victor Wilson that I should take this challenge. As a person born after 1983, I love me some challenges. Amirite, other people in my birth bracket?

 

Anyways…

You can find extended rules here, but the challenge says to post daily with each one thematically geared. So, what is this nerd doing? Dungeons & Dragons. (5e, specifically)

purple ghostly forest

That’s right. You’re getting a heaping helping of swords and sorcery.

Plus, if you run a campaign, you can use one of these in an otherwise dull situation to spice it up a little. So, without further ado:

 

 

A: Aubreil, Knight of the Astral Forest

  • Major Motivation: Aubreil is trying to get back to the Astral plane and find his forest again.
  • Supporting Motivation: Somewhere near must be a spellcaster that can send him on his way.
  • Quirk-He’s been in the Astral realm for too long, so he walks into solid objects sometimes.
  • Flaw-He is quite rude which doesn’t help him get what he wants. Thankfully, he has money.
  • Like/Dislike – He likes people when people display lofty ideals.

Introduction:

You’re enjoying your ale at the Flouncing Faerie Inn. They always have great drinks, and the accommodations are reasonable. Coins spilling pull your attention back to your party mates as they divvy out the reward you’ve all collected from saving the town. Again. You’d think they’d move if the goblins were such a problem.

Smash.

You all look up as an ethereal, graceful creature, pearlescent waves of hair and ivory skin, knocks an entire tray off a table. The food splatters off the plates, potatoes and gravy going everywhere. Instead of apologizing to the barmaid as she kneels to clean it up, he steps over her, eyes sweeping at the mess with annoyance as if it were her fault for putting it in his way.

Then, he sights you and his eyes light up. You set down your beer and hurriedly look to the side, but the swan-like elf floats to your table. Your party mate looks over at you in confusion as the elf stands there, staring at you expectantly.

“Yes?”

“Greetings, Prime Material inhabitant,” the elf says. “My name is Aubreil, and you look like you can manage an astral shift spell. Care to have a go?”

Stat Block:

(This is from the amazing RPG Tinker. Check them out.)

Holy Champion

Aubreil, Knight of the Astral Forest
Male Elf, Lawful Good

1

Armor Class: 18 (Full Plate Armor)

Hit Points: 110 (20d8 +20)

Speed: 30ft (9m / 6 sqr)

Proficiency: +2


STR13 (+1) DEX 8 (-1) CON12 (+1) INT 12 (+1)WIS 10 (+0) CHA 9(+0)


Skills: Perception +2

Challenge: 4 (1100 XP) 


Actions

Multiattack.The Holy Champion makes four weapon melee attacks or four ranged attacks.

Greatsword. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit: 8 (2d6 +1 ) slashing damage.

Properties: Heavy, Two-handed,

Longbow. Ranged Weapon Attack +1 to hit, range 150/600ft, one target. Hit: 3 (1d8 -1 ) piercing damage.

Properties: Ammunition: range 150/600ft, Heavy, Two-handed,


Special Abilities

Exemplar: The champion is a example to the citizens due to its strict condute and known status. Due to that he can find a place to hide, rest, or recuperate among other commoners, unless he shows to be a danger to them.
Holy Servant: Once per short rest the champion can conjure, as a bonus action, the spell Healing Word (1d4 + Cha, range 60ft).
Tool Proficiency: The champion is proficient with Vehicles (land).


Racial Features

Ability Modifiers: +2 Dex, +1 Int

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Darkvision: 60ft (18m / 12sqr)

Trance: meditate for 4 hours instead of sleep.

Keen Senses: proficiency in the Perception skill.

Elf Weapon Training: proficiency with the longsword, shortsword, shortbow, and longbow. (not considered for template)

1

Cantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.

Languages: speaks Common, Elvish and one extra.

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