D&D A-Z: B is for Barley Thickthroat

26 Vibrant NPC’s to Give Your Campaign a Boost

Start Here if you’re confused.

 

B: Barley Thickthroat, Owner of the Bouncing Beholder

  • Major Motivation: Barley wants to have the best tavern. Ever.
  • Supporting Motivation: Her only competition right now is the Flouncing Faerie across the street. That’s okay. The Major Festival is coming up, and she has a secret weapon to run them out of business this year.D&D RPG NPC campaign
  • Quirk- She only drinks from one mug–and eats from that mug too.
  • Flaw- She doesn’t wash that mug.
  • Like/Dislike – Dislikes anyone that speaks well of a different inn under her roof.

Introduction:

The innkeeper slides your mug of water down the bar with a disparaging look on her face.

“If’n you’re wantin’ something stronger, I’ve got our award-winning Pond Ale by the barrel. It’s much better than the crap they’re servin’ over yonder.”

You follow her gaze as she doubles down on her bar top scrubbing. It leads out the window to the inn across the street. Inside, you see another adventuring party is beset by the pale fellow that was just kicked out of your inn. Turns out that halfling ruining the cleaning rag, Barley, hates when people talk about other taverns.

“So,” she lifts her mug, which you’ve noticed is indescribably filthy, and tilts the remnants of a meat pie into her mouth. “What brings you to my place?” She asks between bites.

Before you can answer, the door swings open and a stout dwarf with the shiniest beard(Seriously, he may weave metal into it) you have ever seen blocks the glow from the streetlights outside.

“Barley,” he barks. “Tomorrow’s the day that The Flouncing Faerie Inn is known once and for all as the best inn from [Your Country] to [Your Other Country]. I came by to let your patrons know that in honor of our imminent victory,” his lips spread in a wicked grin, “…drinks are a copper a piece.”

Drunken patrons yell out a collective Yaaarrr, and someone vomits in excitement. You, however, feel a tremor as Barley slams her mug down.

“How about we settle this right now, Smervin Glitterbeard,” she says.

You snort at the name, and it echoes in the deathly silence that follows.

“You. Me. My best barrel of Pond Ale.”

The patrons move to the side as the barmaid wheels out a greenish looking barrel. You get the feeling it may not be a regular drinking contest.

Stat Block:

From the amazing RPG Tinker.

Innkeeper-Barmaid

Barley Thickthroat: Innkeeper-Barmaid
Female Stout Halfling, any alignment


Armor Class: 12 (Padded)

Hit Points: 65 (10d8 +20)

Speed: 25ft (7,5m / 5 sqr)

Proficiency: +2


STR 8 (-1) DEX 12 (+1) CON 15 (+2) INT 13 (+1) WIS 15 (+2) CHA 18 (+4)


Skills: Insight +4 Persuasion +6 Deception +6 Investigation +3

Saving Throws: Charisma +6 Wisdom +4 

Challenge: 1/2 (100 XP) 


Actions

Multiattack.The Innkeeper-Barmaid makes two weapon melee attacks or two ranged attacks.

Dagger. Melee Weapon Attack +3 to hit, range 20/60ft, one target. Hit: 3 (1d4 +1 ) piercing damage.

Properties: Thrown: range 20/60ft, Finesse, Light, It’s actually a kitchen knife,


Special Abilities

The first to know: All the gossip from the city cames to the tavern first.
I know a guy: Due to her job, an innkeeper has some known contacts on the underworld. With a proper gold or persuation, she can make things happen.


Racial Features

Ability Modifiers: +2 Dex, +1 Cha

Small Size: small creatures should use d6 for hit dices

Lucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave: You have advantage on saving throws against being frightened.

Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.

Stout Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.

1

Languages: speaks Common and Halfling

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